And despite the existence of a fun glider, verticality ends up being a non-factor. I dig almost everything to do with sailing in Windbound, from building my boat up bit by bit, to adjusting sails to mesh with the ever-shifting winds, to seeing a hazy far-off island come into focus, but dang, I do not care for the melee combat, dodge-rolls, or on-foot movement. The initial exhilaration wore off quickly. It was less cool to semi-mindlessly stab the same old beasts on the same old islands to stock up my food reserves. It was cool to find a recipe for a magical bow or investigate hard-to-make-out rock formations way out there for shards to upgrade Kara’s passive abilities. I never felt truly lost in Windbound, not even for a second, but with such a rote structure to follow on the critical story path, my discoveries stopped feeling personally meaningful after a while. While certain videos paint a grand picture, in practice, there’s a lot of repetition – for better and for worse. The bad news: cooking meat is super slow. The good news: you can cook food on your boat (assuming you bulk it up to fit more items, which you’re never forced to). You can go as fast or slow as you like, which I liked, but you’ll contend with a hunger-based penalty to your stamina bar if you aren’t diligent. Meanwhile, Storyteller lets you retain all items and try again on the current chapter. With that said, definitely play on Storyteller difficulty, not Survivalist – the latter will kick you back to Chapter 1 if you die and you’ll lose a big chunk of your inventory. From there, you can head to the map’s lone (but hard-to-miss) shrine, teleport to a recurring dreamlike space for a bit of Journey-style storytelling, and ride some massive waves in a sort of linear trial before you’re whisked away to the next chapter.Įach chapter is functionally the same, except the map sizes grow larger, the islands start to look and feel more distinct, and the creatures become a bit more threatening, though combat never seems like Windbound‘s priority. You’ll begin with a circular grayed-out map that you can fill in by sailing around, and along the way – assuming you don’t get too side-tracked by optional islands that might bring new crafting possibilities – you’ll need to locate three towers, scale them, and activate them. Windbound is split up into five chapters, each of which plays out essentially the same way. This an action-adventure roguelike, which may be a deal-breaker for some of you. I didn’t quite know what I was getting into with Windbound, so that point about the format is worth stressing upfront. Windbound ( Nintendo Switch, PC, PS4, Xbox One) I just wish some of the edges weren’t so rough and the structure felt more engaging. I adore that premise, and if you’re into the sound of a boat game that’s about sailing instead of combat, you’ll like it too. Its best asset is its sense of adventure.Īs Kara, a shipwrecked warrior, you’ll hunt for resources, craft tools like a bow and a glider, and try your best to work with – not against – the wind to explore procedurally-generated archipelago world maps. Windbound isn’t the sailing-focused spin on Zelda: Breath of the Wild that some trailers suggested, but it’s not entirely removed from those comparisons, either. It will be interesting to see where Bayonetta Origins: Cereza and the Lost Demon is placed in the Nintendo eShop when it arrives on Nintendo Switch this Friday.If the wind is right you can sail away and find tranquility Retro Studio’s first Metroid game is followed by Nintendo’s charming 2D platformer Kirby’s Return to Dream Land Deluxe at No.2 and Stardew Valley, which made its debut on Nintendo Switch in 2017, at No.3. The latest Nintendo eShop charts have been published and it is no surprise to see the magnificent Metroid Prime Remaster continuing its streak at No.1 this week.
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